World Editing


In order to develop and test your controllers properly, you will need to create various world topologies to run them in. Creating a new world is very straight forward; you simply place walls, lights, caps and/or balls in the world using the mouse. To remove any objects you have placed, you can double click on them. World maps can be also be saved and re-loaded later. This is very useful when you create intricate mazes that would be very time consuming to reproduce.



World Control Buttons


Load - brings up the Load World dialog box. Here you select the directory that contains the file, and the particular world file you want loaded.
Save - brings up the Save World dialog box. Here you select the directory to save the file to, and type the name of the file.
Add - this button, when toggled on, lets you carry objects into the world panel. By clicking the mouse, the object will be placed into the world. Use the Object Panel to select the current object type and orientation. When you are finished placing objects, click the Add button again to de-select it.
Remove - this button, when toggled on, lets you delete previously placed objects in the world panel. First select the type of object to be removed in the Object Panel. Then move the mouse cursor over the object to remove and double click. When you are finished removing objects, click the Remove button again to de-select it.
Clear - clicking this button permanently removes all objects from the world.


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