World Objects


Other than the robot, there are four types of objects that can populate the world: walls, lights, balls and caps. Walls and lights are considered to be static, stationary objects. This means that they will not move if the robot bumps into them, and they cannot be manipulated by the gripper. Balls and caps, on the other hand, are dynamic objects: they will move if the robot makes contact with them, and they can be picked up, carried and dropped by the gripper. Selecting objects to place in the world panel is done using the Object Panel. In this panel, use the radio buttons to select the type of object you want to add or remove from the World Panel. An image of the currently selected object is displayed in a small window to the far right of the panel. Wall objects can be rotated in 90 degree increments using the Rotate button on the bottom of this panel. Since the other three object types are symetrical, it really does not make sense to rotate them.

NOTE: As of this version, balls and caps have the same physical properties. Both objects behave roughly like a plastic bottle cap, hence balls do not roll, etc.


Object Panel


Object panel with the wall type selected.


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