Difference between revisions of "TODO..."
 (generic todo page (for evolving shapes))  | 
			
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Latest revision as of 05:50, 30 November 2006
<multilang> @en TODO
- Add friction into Propeller joint - force against momentum
 - Replace SetMassBox with SetMassSphere with position in correct centre of mass of blade and with radius proportional to area of all triangles multiplied by thickness or blade - constant 0.01
 - Use triangulation function from openCV
 - Install OpenCV on WinXP
 - Start particles only in 2 quadrants - not good... change back or use other model
 - Other model: create particles in place of collision (see below)
 - Genom:height of vertices (float string) - enabled/disabled vertices (bitstring)
 - Make EO alg for rotor shape evolution
 - Make ParadisEO alg for rotor shape evolution
 - Test PradisEO alg on at least 2 nodes with pvm
 - ...
 
Rays are useful for things like visibility testing, determining the path of projectiles or light rays, and for object placement.
Towards speeding up simulation and using correct mass distribution - OBSOLETE!
Particles are not flying, just 'hitting' the blades of propeller
Precalculating all needed information before simulation
Random particle creation point
- Select random triangle from the 3Mesh - proportionally to its size of in-xz-plane-projected area 
probability of selecting particular triangle can be precalculated before simulation loop starts - Project selected triangle into xz plane - <math>\triangle</math> ABC
 - Calculate coordinates of centre of gravity X of <math>\triangle</math> ABC
 - Choose 1 triangle out of <math>\triangle</math> ABX, <math>\triangle</math> AXC, <math>\triangle</math> XBC
 - Calculate another centre of gravity of selected triangle
 - Repeat 3 previous steps until distance from center of gravity to nearest vertex is less than some epsilon
 - The final point - translate back to 3D and to relative coordinates of the whole body - rotor
 
Centre of Mass of blade
- Calculate coordinates of centre of gravity and area of each triangle
 - Repeat until only 1 point - center of gravity of all triangles remains in set
 - Take 2 triangles (centers of gravity) and calculate their composite center of gravity and respective force (in area units)
 
Summary
Before simulation starts, create following structures and fill it with information
- Area of projection of each triangle
 - Centre of gravity of each triangle
 - Recursively all centres of gravity of all mini-triangles - Estimated count of points = 3depth of recursion x (count of Δ)
 - anything else?
 
In every simulation step, with roullete wheel /or SUS/<ref>SUS</ref> select one or more triangles and then select random integers from [0, 3depth of recursion) and create sphere objects in that point with velocity vector [0.0, SPEED, 0.0].
After each step destroy all particles
Advantages of above method:
- Particles are used only for collisions, so they don't live outside of collision
 - Particles don't hit edges of triangles
 - Particles are not hit by blade "from the back", thus blade is not slowed down by unwanted collisions
 - Mass distribution in blade participates in shape evaluation (together with momentum and added joint friction)
 - Overall speed up
 
Disadvantages of above method:
- some extra memory required and precomputation time
 
Notes
<references/>
@sk TODO.../sk
</multilang>
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