Difference between revisions of "Tutorial - Code"
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print(colorSensor.get_color()) | print(colorSensor.get_color()) | ||
time.sleep(2) | time.sleep(2) | ||
− | colorSensor.wait_until_color(" | + | colorSensor.wait_until_color("red") |
print("Red color detected. Continue...") | print("Red color detected. Continue...") | ||
colorSensor.wait_for_new_color() | colorSensor.wait_for_new_color() |
Latest revision as of 09:08, 8 June 2024
Return back to project page: Tutorial - Jakub Vojtek
Python code for the Line Following Car project:
# All of buildhat documentation (source): https://buildhat.readthedocs.io/en/latest/hub_index.html
from buildhat import Motor, MotorPair, DistanceSensor, ColorSensor, ForceSensor
import time
import cv2
import pygame
from pynput import keyboard as kb
# Comment out motor or motorPair you cant run both because we don't have enough ports (add arguments from your ports)
motor = Motor('A')
motorPair = MotorPair('A', 'B')
distanceSensor = DistanceSensor('B')
colorSensor = ColorSensor('C')
forceSensor = ForceSensor('D')
# camera setup
cam_width = 480
cam_height = 360
camera = cv2.VideoCapture(0)
camera.set(cv2.CAP_PROP_FRAME_WIDTH, cam_width)
camera.set(cv2.CAP_PROP_FRAME_HEIGHT, cam_height)
# Motor starts and runs until turned off
def run_infinite_motor():
motor.start(30)
time.sleep(2)
motor.start(-30)
time.sleep(2)
motor.stop()
# Run motor for specific time or angle
def run_motor():
motor.run_for_degrees(180, blocking=True) # blocking= True/False determines if rest of the code should wait until motor movement stopped
time.sleep(1)
motor.run_for_degrees(-180)
time.sleep(1)
motor.run_for_seconds(1)
time.sleep(1)
motor.run_to_position(0)
time.sleep(1)
motor.run_for_rotations(1) # == motor.run_for_degrees(360)
# MotorPair starts and runs until turned off
def run_infinite_motorPair():
motorPair.start(30, 30)
time.sleep(2)
motorPair.stop()
time.sleep(2)
motorPair.start(-30, 30)
time.sleep(2)
motorPair.stop()
# Run motorPair for specific time or angle
def run_motorPair():
motorPair.run_for_degrees(180)
time.sleep(1)
motorPair.run_for_degrees(-180)
time.sleep(1)
motorPair.run_for_seconds(1)
time.sleep(1)
motorPair.run_to_position(0, 0)
time.sleep(1)
motorPair.run_for_rotations(1) # == motorPair.run_for_degrees(360)
def distance_functions():
distanceSensor.wait_for_in_range(50)
motor.run_for_rotations(1)
distanceSensor.wait_for_out_of_range(100)
motor.run_for_rotations(2)
def handle_in(distance):
motor.run_for_rotations(1)
print("in range", distance)
def handle_out(distance):
motor.run_for_rotations(-1)
print("out of range", distance)
distanceSensor.when_in_range = handle_in
distanceSensor.when_out_of_range = handle_out
def color_functions():
print(colorSensor.get_color())
time.sleep(2)
colorSensor.wait_until_color("red")
print("Red color detected. Continue...")
colorSensor.wait_for_new_color()
print("New color detected. Continue...")
print("Value of reflected light: ", colorSensor.get_reflected_light())
print("Value of ambient light: ", colorSensor.get_ambient_light())
def force_functions():
print(forceSensor.get_force()) # use in while loop to see how the force changes
print(forceSensor.get_peak_force()) # highest force detected
time.sleep(2)
print(forceSensor.is_pressed()) # True/False
time.sleep(2)
forceSensor.wait_until_pressed()
print("Force detected. Continue...")
forceSensor.wait_until_released()
print("Force released. Continue...")
def handle_pressed(force):
motor.run_for_rotations(1)
print("pressed: ", force)
def handle_released(force):
motor.run_for_rotations(-1)
print("released: ", force)
forceSensor.when_pressed = handle_pressed
forceSensor.when_released = handle_released
# Show camera feed
def generate_feed():
while True:
ret, frame = camera.read()
if not ret:
break
cv2.imshow('frame', frame)
# Exit if 'q' is pressed
if cv2.waitKey(1) & 0xFF == ord('q'):
break
camera.release()
cv2.destroyAllWindows()
# Show pygame window
def pygame_window():
pygame.init()
pygame.display.set_caption('PyGame Window')
screen = pygame.display.set_mode((800, 600))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT: # close the window [X]
running = False
print("Closing pygame window")
pygame.quit()
# keyboard controls
def on_press(key):
if key == kb.Key.left:
print("left")
elif key == kb.Key.right:
print("right")
elif key == kb.Key.up:
print("up")
elif key == kb.Key.down:
print("down")
listener = kb.Listener(on_press=on_press)
listener.start()
if __name__ == '__main__':
pygame_window()
generate_feed()