Difference between revisions of "Spike pong - Code"

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from spike import PrimeHub, LightMatrix, Button, StatusLight, ForceSensor, MotionSensor, Speaker, ColorSensor, App, DistanceSensor, Motor, MotorPair
+
    from spike import PrimeHub, LightMatrix, Button, StatusLight, ForceSensor, MotionSensor, Speaker, ColorSensor, App, DistanceSensor, Motor, MotorPair
from spike.control import wait_for_seconds, wait_until, Timer
+
    from spike.control import wait_for_seconds, wait_until, Timer
from math import *
+
    from math import *
import random
+
    import random
+
 
hub = PrimeHub()
+
    hub = PrimeHub()
motor_with_bowl = Motor('F')
+
    motor_with_bowl = Motor('F')
motor_left_contoller = Motor('A')
+
    motor_left_contoller = Motor('A')
motor_right_contoller = Motor('D')
+
    motor_right_contoller = Motor('D')
 
 
 
class game:
 
    def __init__(self):
 
        self.brush = [0,0]
 
        self.start()
 
 
    def some_button_was_pressed(self):
 
        return hub.left_button.was_pressed() or hub.right_button.was_pressed()
 
 
    def start(self):
 
        while True:
 
            motor_with_bowl.set_default_speed(10)
 
            motor_with_bowl.run_to_position(0)
 
            hub.light_matrix.write(str(self.brush[0]) + ":" + str(self.brush[1]))
 
            hub.light_matrix.show_image("ASLEEP")
 
            wait_until(self.some_button_was_pressed)
 
            self.player_who_catches = random.choice([1,-1])
 
            self.right_contoller_position = motor_right_contoller.get_position()
 
            self.left_contoller_position = motor_left_contoller.get_position()
 
            self.who_win = 0
 
            self.play()
 
               
 
       
 
  
    def play(self):
 
        while True:
 
            hub.status_light.on('blue')
 
            self.generate_arrow()
 
            self.show_arrow()
 
            self.right_contoller_position = motor_right_contoller.get_position()
 
            self.left_contoller_position = motor_left_contoller.get_position()
 
            motor_with_bowl.start(speed=motor_with_bowl.get_default_speed()*self.player_who_catches)
 
            if self.player_who_catches == 1:
 
                self.left_player_catche()
 
            elif self.player_who_catches == -1:
 
                self.right_player_catche()
 
            if self.who_win != 0:
 
                if self.who_win == 1:
 
                    self.brush[0] += 1
 
                elif self.who_win == -1:
 
                    self.brush[1] += 1
 
                break
 
            if motor_with_bowl.get_default_speed() < 100:
 
                motor_with_bowl.set_default_speed(motor_with_bowl.get_default_speed() + 1)
 
       
 
  
 +
    class game:
 +
        def __init__(self):
 +
            self.brush = [0,0]
 +
            self.start()
  
 +
        def some_button_was_pressed(self):
 +
            return hub.left_button.was_pressed() or hub.right_button.was_pressed()
  
    def left_player_catche(self):
+
        def start(self):
        def motor_is_moved_to_the_right_side(start_position, motor, side):
+
             while True:
             position = motor.get_position()
+
                 motor_with_bowl.set_default_speed(10)
            if side == 'north' and start_position > position + 20:
+
                 motor_with_bowl.run_to_position(0)
                return True
+
                 hub.light_matrix.write(str(self.brush[0]) + ":" + str(self.brush[1]))
            elif side == 'south' and start_position < position - 20:
+
                 hub.light_matrix.show_image("ASLEEP")
                 return True
 
            return False
 
        while True:
 
            if 30 == motor_with_bowl.get_position() :
 
                 hub.status_light.on('green')
 
            if 90 < motor_with_bowl.get_position() < 100:
 
                 hub.status_light.on('red')
 
                motor_with_bowl.stop()
 
                self.who_win = -1
 
                break
 
            elif 30 < motor_with_bowl.get_position() < 90 and motor_is_moved_to_the_right_side(self.left_contoller_position, motor_left_contoller, self.side):
 
                motor_with_bowl.stop()
 
                self.player_who_catches = -1
 
                break
 
            elif self.motor_is_moved(self.left_contoller_position, motor_left_contoller) and motor_with_bowl.get_position() < 30:
 
                motor_with_bowl.stop()
 
                self.who_win = -1
 
                hub.status_light.on('violet')
 
                 hub.light_matrix.show_image("SKULL")
 
 
                 wait_until(self.some_button_was_pressed)
 
                 wait_until(self.some_button_was_pressed)
                 break
+
                 self.player_who_catches = random.choice([1,-1])
 +
                self.right_contoller_position = motor_right_contoller.get_position()
 +
                self.left_contoller_position = motor_left_contoller.get_position()
 +
                self.who_win = 0
 +
                self.play()
 +
                   
 +
           
 +
 
 +
        def play(self):
 +
            while True:
 +
                hub.status_light.on('blue')
 +
                self.generate_arrow()
 +
                self.show_arrow()
 +
                self.right_contoller_position = motor_right_contoller.get_position()
 +
                self.left_contoller_position = motor_left_contoller.get_position()
 +
                motor_with_bowl.start(speed=motor_with_bowl.get_default_speed()*self.player_who_catches)
 +
                if self.player_who_catches == 1:
 +
                    self.left_player_catche()
 +
                elif self.player_who_catches == -1:
 +
                    self.right_player_catche()
 +
                if self.who_win != 0:
 +
                    if self.who_win == 1:
 +
                        self.brush[0] += 1
 +
                    elif self.who_win == -1:
 +
                        self.brush[1] += 1
 +
                    break
 +
                if motor_with_bowl.get_default_speed() < 100:
 +
                    motor_with_bowl.set_default_speed(motor_with_bowl.get_default_speed() + 1)
 +
           
 +
 
  
        return
 
  
    def right_player_catche(self):
+
        def left_player_catche(self):
        def motor_is_moved_to_the_right_side(start_position, motor, side):
+
            def motor_is_moved_to_the_right_side(start_position, motor, side):
 +
                position = motor.get_position()
 +
                if side == 'north' and start_position > position + 20:
 +
                    return True
 +
                elif side == 'south' and start_position < position - 20:
 +
                    return True
 +
                return False
 +
            while True:
 +
                if 30 == motor_with_bowl.get_position() :
 +
                    hub.status_light.on('green')
 +
                if 90 < motor_with_bowl.get_position() < 100:
 +
                    hub.status_light.on('red')
 +
                    motor_with_bowl.stop()
 +
                    self.who_win = -1
 +
                    break
 +
                elif 30 < motor_with_bowl.get_position() < 90 and motor_is_moved_to_the_right_side(self.left_contoller_position, motor_left_contoller, self.side):
 +
                    motor_with_bowl.stop()
 +
                    self.player_who_catches = -1
 +
                    break
 +
                elif self.motor_is_moved(self.left_contoller_position, motor_left_contoller) and motor_with_bowl.get_position() < 30:
 +
                    motor_with_bowl.stop()
 +
                    self.who_win = -1
 +
                    hub.status_light.on('violet')
 +
                    hub.light_matrix.show_image("SKULL")
 +
                    wait_until(self.some_button_was_pressed)
 +
                    break
 +
 
 +
            return
 +
 
 +
        def right_player_catche(self):
 +
            def motor_is_moved_to_the_right_side(start_position, motor, side):
 +
                position = motor.get_position()
 +
                if side == 'north' and start_position < position - 20:
 +
                    return True
 +
                elif side == 'south' and start_position > position + 20:
 +
                    return True
 +
                return False
 +
            while True:
 +
                if motor_with_bowl.get_position() == 330:
 +
                    hub.status_light.on('green')
 +
                if 260 < motor_with_bowl.get_position() < 270:
 +
                    hub.status_light.on('red')
 +
                    motor_with_bowl.stop()
 +
                    self.who_win = 1
 +
                    break
 +
                elif 270 < motor_with_bowl.get_position() < 330 and motor_is_moved_to_the_right_side(self.right_contoller_position, motor_right_contoller,self.side):
 +
                    motor_with_bowl.stop()
 +
                    self.player_who_catches = 1
 +
                    break
 +
                elif self.motor_is_moved(self.right_contoller_position, motor_right_contoller) and motor_with_bowl.get_position() > 330:
 +
                    motor_with_bowl.stop()
 +
                    hub.status_light.on('violet')
 +
                    hub.light_matrix.show_image("SKULL")
 +
                    wait_until(self.some_button_was_pressed)
 +
                    self.who_win = 1
 +
                    break
 +
            return
 +
 
 +
        def motor_is_moved(self, start_position, motor):
 
             position = motor.get_position()
 
             position = motor.get_position()
             if side == 'north' and start_position < position - 20:
+
             if start_position > position + 20 or start_position < position - 20:
                return True
 
            elif side == 'south' and start_position > position + 20:
 
 
                 return True
 
                 return True
 
             return False
 
             return False
        while True:
 
            if motor_with_bowl.get_position() == 330:
 
                hub.status_light.on('green')
 
            if 260 < motor_with_bowl.get_position() < 270:
 
                hub.status_light.on('red')
 
                motor_with_bowl.stop()
 
                self.who_win = 1
 
                break
 
            elif 270 < motor_with_bowl.get_position() < 330 and motor_is_moved_to_the_right_side(self.right_contoller_position, motor_right_contoller,self.side):
 
                motor_with_bowl.stop()
 
                self.player_who_catches = 1
 
                break
 
            elif self.motor_is_moved(self.right_contoller_position, motor_right_contoller) and motor_with_bowl.get_position() > 330:
 
                motor_with_bowl.stop()
 
                hub.status_light.on('violet')
 
                hub.light_matrix.show_image("SKULL")
 
                wait_until(self.some_button_was_pressed)
 
                self.who_win = 1
 
                break
 
        return
 
  
    def motor_is_moved(self, start_position, motor):
+
          
         position = motor.get_position()
+
          
         if start_position > position + 20 or start_position < position - 20:
+
         def generate_arrow(self):
            return True
+
            self.side = random.choice(['south','north'])
         return False
 
 
 
   
 
   
 
    def generate_arrow(self):
 
        self.side = random.choice(['south','north'])
 
  
    def show_arrow(self):
+
        def show_arrow(self):
        field_arrow = {'south' : 'ARROW_S', 'north': 'ARROW_N'}
+
            field_arrow = {'south' : 'ARROW_S', 'north': 'ARROW_N'}
        hub.light_matrix.show_image(field_arrow[self.side])
+
            hub.light_matrix.show_image(field_arrow[self.side])
       
+
           
  
  
  
game = game()
+
    game = game()

Revision as of 11:07, 22 April 2023

   from spike import PrimeHub, LightMatrix, Button, StatusLight, ForceSensor, MotionSensor, Speaker, ColorSensor, App, DistanceSensor, Motor, MotorPair
   from spike.control import wait_for_seconds, wait_until, Timer
   from math import *
   import random
   hub = PrimeHub()
   motor_with_bowl = Motor('F')
   motor_left_contoller = Motor('A')
   motor_right_contoller = Motor('D')


   class game:
       def __init__(self):
           self.brush = [0,0]
           self.start()
       def some_button_was_pressed(self):
           return hub.left_button.was_pressed() or hub.right_button.was_pressed()
       def start(self):
           while True:
               motor_with_bowl.set_default_speed(10)
               motor_with_bowl.run_to_position(0)
               hub.light_matrix.write(str(self.brush[0]) + ":" + str(self.brush[1]))
               hub.light_matrix.show_image("ASLEEP")
               wait_until(self.some_button_was_pressed)
               self.player_who_catches = random.choice([1,-1])
               self.right_contoller_position = motor_right_contoller.get_position()
               self.left_contoller_position = motor_left_contoller.get_position()
               self.who_win = 0
               self.play()
                   
           
       def play(self):
           while True:
               hub.status_light.on('blue')
               self.generate_arrow()
               self.show_arrow()
               self.right_contoller_position = motor_right_contoller.get_position()
               self.left_contoller_position = motor_left_contoller.get_position()
               motor_with_bowl.start(speed=motor_with_bowl.get_default_speed()*self.player_who_catches)
               if self.player_who_catches == 1:
                   self.left_player_catche()
               elif self.player_who_catches == -1:
                   self.right_player_catche()
               if self.who_win != 0:
                   if self.who_win == 1:
                       self.brush[0] += 1
                   elif self.who_win == -1:
                       self.brush[1] += 1
                   break
               if motor_with_bowl.get_default_speed() < 100:
                   motor_with_bowl.set_default_speed(motor_with_bowl.get_default_speed() + 1)
           


       def left_player_catche(self):
           def motor_is_moved_to_the_right_side(start_position, motor, side):
               position = motor.get_position()
               if side == 'north' and start_position > position + 20:
                   return True
               elif side == 'south' and start_position < position - 20:
                   return True
               return False
           while True:
               if 30 == motor_with_bowl.get_position() :
                   hub.status_light.on('green')
               if 90 < motor_with_bowl.get_position() < 100:
                   hub.status_light.on('red')
                   motor_with_bowl.stop()
                   self.who_win = -1
                   break
               elif 30 < motor_with_bowl.get_position() < 90 and motor_is_moved_to_the_right_side(self.left_contoller_position, motor_left_contoller, self.side):
                   motor_with_bowl.stop()
                   self.player_who_catches = -1
                   break
               elif self.motor_is_moved(self.left_contoller_position, motor_left_contoller) and motor_with_bowl.get_position() < 30:
                   motor_with_bowl.stop()
                   self.who_win = -1
                   hub.status_light.on('violet')
                   hub.light_matrix.show_image("SKULL")
                   wait_until(self.some_button_was_pressed)
                   break
           return
       def right_player_catche(self):
           def motor_is_moved_to_the_right_side(start_position, motor, side):
               position = motor.get_position()
               if side == 'north' and start_position < position - 20:
                   return True
               elif side == 'south' and start_position > position + 20:
                   return True
               return False
           while True:
               if motor_with_bowl.get_position() == 330:
                   hub.status_light.on('green')
               if 260 < motor_with_bowl.get_position() < 270:
                   hub.status_light.on('red')
                   motor_with_bowl.stop()
                   self.who_win = 1
                   break
               elif 270 < motor_with_bowl.get_position() < 330 and motor_is_moved_to_the_right_side(self.right_contoller_position, motor_right_contoller,self.side):
                   motor_with_bowl.stop()
                   self.player_who_catches = 1
                   break
               elif self.motor_is_moved(self.right_contoller_position, motor_right_contoller) and motor_with_bowl.get_position() > 330:
                   motor_with_bowl.stop()
                   hub.status_light.on('violet')
                   hub.light_matrix.show_image("SKULL")
                   wait_until(self.some_button_was_pressed)
                   self.who_win = 1
                   break
           return
       def motor_is_moved(self, start_position, motor):
           position = motor.get_position()
           if start_position > position + 20 or start_position < position - 20:
               return True
           return False


       def generate_arrow(self):
           self.side = random.choice(['south','north'])
       def show_arrow(self):
           field_arrow = {'south' : 'ARROW_S', 'north': 'ARROW_N'}
           hub.light_matrix.show_image(field_arrow[self.side])
           


   game = game()