Spike pong - Code

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   from spike import PrimeHub, LightMatrix, Button, StatusLight, ForceSensor, MotionSensor, Speaker, ColorSensor, App, DistanceSensor, Motor, MotorPair
   from spike.control import wait_for_seconds, wait_until, Timer
   from math import *
   import random
   hub = PrimeHub()
   motor_with_bowl = Motor('F')
   motor_left_contoller = Motor('A')
   motor_right_contoller = Motor('D')


   class game:
       def __init__(self):
           self.brush = [0,0]
           self.start()
       def some_button_was_pressed(self):
           return hub.left_button.was_pressed() or hub.right_button.was_pressed()
       def start(self):
           while True:
               motor_with_bowl.set_default_speed(10)
               motor_with_bowl.run_to_position(0)
               hub.light_matrix.write(str(self.brush[0]) + ":" + str(self.brush[1]))
               hub.light_matrix.show_image("ASLEEP")
               wait_until(self.some_button_was_pressed)
               self.player_who_catches = random.choice([1,-1])
               self.right_contoller_position = motor_right_contoller.get_position()
               self.left_contoller_position = motor_left_contoller.get_position()
               self.who_win = 0
               self.play()
                   
           
       def play(self):
           while True:
               hub.status_light.on('blue')
               self.generate_arrow()
               self.show_arrow()
               self.right_contoller_position = motor_right_contoller.get_position()
               self.left_contoller_position = motor_left_contoller.get_position()
               motor_with_bowl.start(speed=motor_with_bowl.get_default_speed()*self.player_who_catches)
               if self.player_who_catches == 1:
                   self.left_player_catche()
               elif self.player_who_catches == -1:
                   self.right_player_catche()
               if self.who_win != 0:
                   if self.who_win == 1:
                       self.brush[0] += 1
                   elif self.who_win == -1:
                       self.brush[1] += 1
                   break
               if motor_with_bowl.get_default_speed() < 100:
                   motor_with_bowl.set_default_speed(motor_with_bowl.get_default_speed() + 1)
           


       def left_player_catche(self):
           def motor_is_moved_to_the_right_side(start_position, motor, side):
               position = motor.get_position()
               if side == 'north' and start_position > position + 20:
                   return True
               elif side == 'south' and start_position < position - 20:
                   return True
               return False
           while True:
               if 30 == motor_with_bowl.get_position() :
                   hub.status_light.on('green')
               if 90 < motor_with_bowl.get_position() < 100:
                   hub.status_light.on('red')
                   motor_with_bowl.stop()
                   self.who_win = -1
                   break
               elif 30 < motor_with_bowl.get_position() < 90 and motor_is_moved_to_the_right_side(self.left_contoller_position, motor_left_contoller, self.side):
                   motor_with_bowl.stop()
                   self.player_who_catches = -1
                   break
               elif self.motor_is_moved(self.left_contoller_position, motor_left_contoller) and motor_with_bowl.get_position() < 30:
                   motor_with_bowl.stop()
                   self.who_win = -1
                   hub.status_light.on('violet')
                   hub.light_matrix.show_image("SKULL")
                   wait_until(self.some_button_was_pressed)
                   break
           return
       def right_player_catche(self):
           def motor_is_moved_to_the_right_side(start_position, motor, side):
               position = motor.get_position()
               if side == 'north' and start_position < position - 20:
                   return True
               elif side == 'south' and start_position > position + 20:
                   return True
               return False
           while True:
               if motor_with_bowl.get_position() == 330:
                   hub.status_light.on('green')
               if 260 < motor_with_bowl.get_position() < 270:
                   hub.status_light.on('red')
                   motor_with_bowl.stop()
                   self.who_win = 1
                   break
               elif 270 < motor_with_bowl.get_position() < 330 and motor_is_moved_to_the_right_side(self.right_contoller_position, motor_right_contoller,self.side):
                   motor_with_bowl.stop()
                   self.player_who_catches = 1
                   break
               elif self.motor_is_moved(self.right_contoller_position, motor_right_contoller) and motor_with_bowl.get_position() > 330:
                   motor_with_bowl.stop()
                   hub.status_light.on('violet')
                   hub.light_matrix.show_image("SKULL")
                   wait_until(self.some_button_was_pressed)
                   self.who_win = 1
                   break
           return
       def motor_is_moved(self, start_position, motor):
           position = motor.get_position()
           if start_position > position + 20 or start_position < position - 20:
               return True
           return False


       def generate_arrow(self):
           self.side = random.choice(['south','north'])
       def show_arrow(self):
           field_arrow = {'south' : 'ARROW_S', 'north': 'ARROW_N'}
           hub.light_matrix.show_image(field_arrow[self.side])
           


   game = game()