Spike Prime - Remote Controlled Car - Teacher Resources

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Complexity of the task: Medium, students already tried controlling car remotely from their keyboards but now they will learn how to control a car from their phone using Bluetooth and integrate Arduino components for additional functionalities.

Lesson Plan

1. Prepare

  • Read through the student material to ensure understanding of the BlueDot library and the project's objectives.

2. Engage (10 Min.)

  • Introduce the lesson by showcasing a remote-controlled car prototype and explaining that they will develop and control it using the BlueDot library and integrate Arduino components for additional features..
  • Discuss the importance of remote control technology and its various applications in everyday life.

3. Explore (30 Min.)

  • Provide students with the necessary resources and guide them through the installation of the BlueDot library and the configuration of their development environment, and setting up Arduino components.
  • Demonstrate the basic functionalities of BlueDot, such as setting up a Bluetooth connection and sending commands to control the car.
  • Show how to connect and control the Arduino components, such as the buzzer and RGB light, using simple code snippets.
  • Encourage hands-on practice by offering sample code snippets and tasks for students to experiment with different control commands using BlueDot.

4. Explain (10 Min.)

  • Explain how BlueDot enables remote control through Bluetooth and the process of translating button presses and joystick movements into motor actions.
  • Discuss key concepts such as establishing a connection, handling input events, and managing real-time control.
  • Explain how Arduino components can be integrated to add functionalities like turning on the buzzer and RGB light.

5. Elaborate (30 Min.)

  • Encourage students to brainstorm and implement enhancements to the basic remote-controlled car.
  • Challenge them to add new functionalities, such as speed adjustment, different driving modes, and integrating the buzzer and RGB light for various alerts and signals.
  • Provide support and resources as students explore new ideas and refine their projects.

6. Evaluate

  • Evaluate students' understanding and practical skills by observing their ability to develop and control the car using BlueDot and integrate Arduino components effectively.
  • Give constructive feedback, highlighting their strengths and suggesting areas for improvement.
  • Encourage self-assessment and peer feedback to promote continuous learning and improvement.

Ignite a Discussion

Start by watching the video

  • In what real-world scenarios can remote-controlled vehicles be utilized effectively?
  • What enhancements could be added to a basic remote-controlled car to improve its functionality and user experience?
  • How can a remote-controlled car be integrated with other robotic technologies to create more complex systems?

Task for students

Ask students to complete an assignment where they will need to use the BlueDot library to control a remote car and integrate Arduino components like a buzzer and RGB light. This will require understanding how to send commands and control the motors based on user input and how to use Arduino for additional features.

Materials for students